Worldbuilding in Ichiloto is a mix of authored data and immediate visual feedback.
The engine is terminal-native, but that does not mean the world has to feel abstract. Maps, regions, actors, and project data still need to support mood, traversal, encounter flow, and readable interaction.

This section focuses on the structural parts of your game world:
- map layout and regional organization
- the player party and playable actors
- how data should be grouped so iteration stays fast
Treat these pages as the bridge between blank project shell and living play space.