Builder Guide

Scenecraft

Turn a static map into an adventure space through events, dialogue, encounters, shop interactions, and movement-driven triggers.

1 min read Scenecraft events dialogue encounters
The editor focused on an event workflow for moving the player between maps.
Scenecraft begins when authored events make the world respond to player movement and attention.

Scenecraft is where a map stops being scenery and starts behaving like a game space.

In practice that means authoring the interactions that teach the player what matters:

  • dialogue that frames story or choice
  • event triggers that reward exploration
  • shop or rest interactions that punctuate pacing
  • movement logic that can surprise, guide, or pressure the player

An event editing workflow inside the terminal editor

Ichiloto's terminal presentation benefits from deliberate interaction design. Because the visuals are compact, every event carries proportionally more weight.