The engine is strongest when authoring and playtesting stay side by side.
After a map tweak, a dialogue change, or a battle adjustment, run the game immediately:
ichiloto play

That habit catches issues early:
- events that feel unclear
- combat pacing that drags
- dialogue that overruns the space
- maps that look readable in the editor but feel awkward in motion
Run project validation alongside those playtests:
ichiloto validate
Validation catches structural problems that a short play session may never
reach, including missing references, identity conflicts, invalid event and map
contracts, and save-compatibility mistakes. Use ichiloto validate --strict
when warnings should also fail a release or continuous-integration check.

The longer a change goes unplayed, the more likely it is to accumulate context around assumptions instead of observed feel. Short feedback loops are not just good discipline in Ichiloto. They are part of the engine's design philosophy.