The engine is strongest when authoring and playtesting stay side by side.
After a map tweak, a dialogue change, or a battle adjustment, run the game immediately:
ichiloto play

That habit catches issues early:
- events that feel unclear
- combat pacing that drags
- dialogue that overruns the space
- maps that look readable in the editor but feel awkward in motion

The longer a change goes unplayed, the more likely it is to accumulate context around assumptions instead of observed feel. Short feedback loops are not just good discipline in Ichiloto. They are part of the engine's design philosophy.