Builder Guide

Tooling Loop

Keep the project healthy by staying close to the editor, the CLI, and the short cycle between authoring and playtesting.

1 min read Tooling Loop workflow editor playtest
A save workflow shown in the game runtime.
The tooling loop is about staying close to your build so progress remains tangible and testable.

The most productive Ichiloto teams keep their loop tight:

  1. change something meaningful
  2. run the game
  3. observe the result
  4. adjust with confidence

A save flow happening inside the running game

This section is about protecting that rhythm. It covers how the editor and CLI complement one another, how to think about the project layout, and how to keep playtesting from drifting too far away from active development.