Builder Guide

Tooling Loop

Keep the project healthy by staying close to the editor, the CLI, and the short cycle between authoring and playtesting.

1 min read Tooling Loop workflow editor playtest
A save workflow shown in the game runtime.
The tooling loop is about staying close to your build so progress remains tangible and testable.

The most productive Ichiloto teams keep their loop tight:

  1. change something meaningful
  2. run the game
  3. observe the result
  4. adjust with confidence

A save flow happening inside the running game

This section is about protecting that rhythm. It covers how the editor and CLI complement one another, how to keep playtesting close to active development, how to validate cross-project references, and how to measure battle balance without replaying the same encounter by hand.

That same loop includes presentation polish too. FIGlet-generated title art can be revised from the CLI whenever a project needs a new title plaque, chapter card, or menu wordmark without leaving the terminal workflow.