The most productive Ichiloto teams keep their loop tight:
- change something meaningful
- run the game
- observe the result
- adjust with confidence

This section is about protecting that rhythm. It covers how the editor and CLI complement one another, how to keep playtesting close to active development, how to validate cross-project references, and how to measure battle balance without replaying the same encounter by hand.
That same loop includes presentation polish too. FIGlet-generated title art can be revised from the CLI whenever a project needs a new title plaque, chapter card, or menu wordmark without leaving the terminal workflow.