Builder Guide

Manual & Guide

Learn the practical workflow for building terminal-native RPGs with Ichiloto, from your first project to a repeatable playtest loop.

1 min read Guide guide workflow onboarding
Ichiloto editor workspace showing assets, a live map canvas, and an inspector.
The editor keeps maps, assets, and inspector workflows in one terminal-native authoring surface.

The guide is written for makers who want momentum.

It starts with the terminal workflow that gets a project on disk quickly, then moves outward into worldbuilding, event authoring, battle setup, and the short iteration cycle that keeps a game playable while it is still growing.

A playable title flow rendered in the terminal

Compared with a traditional RPG editor manual, this guide leans harder into the command-line and terminal-native identity of Ichiloto. The categories still cover the same broad concerns you would expect from a classic RPG toolchain, but they are reframed around the way Ichiloto wants you to work:

  • First Steps gets the CLI and project shell in place.
  • Worldbuilding covers maps, actors, and structural data.
  • Scenecraft focuses on interaction, dialogue, events, and encounters.
  • Battle Rhythms explains combat pacing and system choice.
  • Tooling Loop keeps attention on iteration, playtesting, and project upkeep.

Achievement-style notifications appearing over gameplay

If you are completely new to the engine, begin with Getting Started.