Scripting API

Runtime

The runtime controls lifecycle, scene flow, and the main loop that keeps the game updating and rendering.

1 min read Runtime api runtime lifecycle

Runtime pages cover the engine-level coordination layer.

This is where you look when you need to understand:

  • how the game starts and stops
  • how scenes are loaded or resumed
  • where the main loop reads input, updates systems, and renders output

If you are orienting yourself in the codebase, the runtime reference is usually the best place to begin.