The scripting API is for the moment when high-level workflow guidance is no longer enough.
These pages do not try to replace the guide. Instead, they answer a different question: which part of the engine is responsible for this behavior?
The reference is grouped into a few durable areas:
- Runtime for application flow and scene orchestration
- World Layer for map and trigger concepts
- Entities for the living participants in battle and exploration
- Terminal IO for the pieces that talk directly to the console
Use these pages when you are extending systems, tracing responsibilities, or documenting your own conventions on top of the engine.